Biography
I’m a Sydney-based 3D artist specialising in stylised 3D assets for animated series and TV commercials. I’ve worked with major Australian production houses such as Flying Bark Productions, contributing to projects commissioned by Marvel Studios and Netflix.
I’m proficient in Maya, ZBrush, Substance Painter, and Katana, with additional experience using ShotGrid. My expertise spans the full production pipeline — from sculpting, modelling, and texturing/surfacing to look development. With a strong foundation in 2D art, I’m also skilled at creating fully hand-painted textures and translating concepts seamlessly from 2D to 3D.
Collaboration is at the heart of my work. I value clear communication and take pride in delivering assets that support the needs of every department down the pipeline. I’m highly adaptable, motivated, and experienced in handling complex client feedback with efficiency.
Please feel free to reach out — I’d love to discuss how I can contribute to your team.

Honours and Awards
Apart (a collaborative animated short film) won the Special Merit award in the Australian Effect and Animation Festival 2022 (short film category)
D.R.E.W (a collaborative looping animation) won the Bronze award in the Australian Effect and Animation Festival 2022 (student category)
Odd Numbers (a collaborative motion graphic piece) was displayed in public at the Sydney Fringe Festival 2018 and Vivid Sydney 2019.
Down the Rabbit Hole (a collaborative animated short film) is the winner of ‘The Diversity Award' in Microfix Film Festival 2019.
Work Experience
Junior Surfacing Artist (Full-time Employment)
Flying Bark Productions, Australia
Animated TV Series
October 2023 - Present, On-site
Junior Modelling Artist (Full-time Employment)
Flying Bark Productions, Australia
What If...? Season 2, Marvel Studio Animated TV Series
June 2022 - December 2022, On-site
Modelling and Texturing Artist (Freelance)
Yukfoo Animation, Australia
Animated TV Commercial
April 2022 - May 2022, Remote
Specialties
-3D Modelling in Maya
-Sculpting in Zbrush
-Stylised procedural texture in Substance Painter
-Fully hand-painted texture in 3D Coat
-Look Development in Katana
Software Skills
Adobe PS/AE/PR, Adobe Substance 3D Painter, 3D Coat
Maya, Blender, Zbrush
Foundry Katana
Marvelous Designer
Marmoset Toolbag
Autodesk Shot Grid (USD pipeline)
Arnold, Renderman, Redshift, Eevee, Cycles
Toon Boom Harmony
References
Sean Pow
Asset Supervisor
Flying Bark Productions
Contact available on request
Angela Sae-Lam
Modelling Artist
Flying Bark Productions
Contact available on request
Education
Master of Animation and Visualisation
University of Technology, Sydney (Animal Logic Academy)
Australia, 2021 - 2021
Bachelor of Design in Animation
University of Technology, Sydney
Australia, 2018 - 2020
Diploma of Design
University of Technology, Sydney
Australia, 2017
Higher School Certificate
The Jannali High School
Australia, 2014 - 2016